By the way, have beholders always … Chapter 8, Running the Game, describes house rules and the use of dice in deciding the outcome of events. A New Dungeon Master's Guide For Building Encounters. Dungeon Master's Guide (Dungeons &Dragons, 5th Edition) Unlimited Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying gameThe Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you'll find world-building tools, tips and … It’s possible to build your world and empire throughout legitimate, engaging rules. Please enable JavaScript to get the best experience from this site. The Dungeon Master's Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Note: This article is reposted with permission from the original article posted to D&D Beyond on March 2018. The Dungeon Master's Guide is one of three core rulebooks for Dungeons & Dragons 5th edition. The Dungeon Master Guide to Teacher Explaination Think about the core and the hinterland.